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Accelerating graphics and much more.
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Metal provides near-direct access to the graphics processing unit (GPU), enabling you to maximize the graphics and compute potential of your apps on iOS, macOS, and tvOS. Building on an approachable, low-overhead architecture with precompiled GPU shaders, fine-grained resource control, and multithreading support, Metal further evolves support for GPU-driven command creation, simplifies working with the array of Metal-capable GPUs, and lets you tap into Pro power of Mac Pro and Pro Display XDR.
In developing Mac OS X applications and you know C or C, and if you have written (even very basic) programs for any platform, this book will serve as an excellent resource. If you're coming from a Mac OS programming background, this book will fill you in on all the new technologies that come with Mac OS X, and it will help you make the transition.
Install Git on Mac OS X There are several ways to install Git on a Mac. In fact, if you've installed XCode (or it's Command Line Tools), Git may already be installed. To find out, open a terminal and enter git -version. $ git -version git version 2.7.0 (Apple Git-66).
Human resources (HR) software is designed to help business leaders and human resource personnel recruit, hire, manage, and develop employees. Core HR applications for payroll and time and attendance can help streamline operational needs, while more strategic talent management applications (such as performance management systems) can optimize employee productivity.
GPU-driven Compute Encoding
Moving beyond just rendering passes, Metal in iOS 13 and tvOS 13 empowers the GPU to construct its own compute commands with Indirect Compute Encoding. Now complete scenes using advanced culling and tessellation techniques can be built and scheduled with little or no CPU interaction.
Improved Raytracing Acceleration
Metal Performance Shaders (MPS) speed raytracing operations even more by moving the bounded volume hierarchy construction to the GPU. MPS also provide new, optimized de-noising filters in an essential collection of highly-optimized compute and graphics shaders.
Metal for Pro Apps
Professional content-creation apps can take advantage of outstanding enhancements in Metal on macOS Catalina. Metal Peer Groups make it easy to rapidly share data between multiple GPUs in Mac Pro without transferring through main memory. And enhancements to CAMetalLayer give you access to the High Dynamic Range capabilities of Pro Display XDR.
Simpler GPU Families
Developing with Metal is even easier with the dramatically simplified GPU Families. Three well-considered groupings allow you to easily target functionality that's common across all Metal-enabled GPUs, access unique capabilities of Apple-designed GPUs, and better harness supported third-party GPUs on macOS.
Metal Memory Debugger
The Metal Memory Debugger gives fine-grained insight into how much memory Metal objects and rendering resources consume at runtime. It also analyzes how your resources are configured and suggests improvements, so you can deeply optimize your game or app to take full advantage of Metal.
Metal-enabled iOS Simulator
Shmup/bullet-hell | record blue mac os. The Simulator now uses Metal to speed up the development of iOS apps that either use Metal directly or rely on Metal-based system frameworks. This is perfect for smoothly transitioning from OpenGL ES to Metal.
What’s New in Metal
Tools for Windows The Metal Developer Tools for Windows enables Metal Shading Language (MSL) compilation on Windows into Metal Library Objects targeting Apple platforms.
Documentation
Froggi mac os. The hangover cure mac os. Browse the latest documentation including API reference and articles.
Sample Code
Get sample code to see how Metal APIs are implemented.
Videos
Learn how to take advantage of the latest advancements in Metal.
Forums
Ask questions and discuss Metal with Apple engineers and other developers.
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Social Justice: Diversity, Equity, & Inclusion
Title
Authors
Rights and Access Note
This Item is protected by copyright and/or related rights. You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. In addition, no permission is required from the rights-holder(s) for educational uses. For other uses, you need to obtain permission from the rights-holder(s).
Publication Date
4-13-2021
Abstract/ Summary
Letter from Joan Ferrini-Mundy, President, University of Maine and University of Maine at Machias, to all UMaine employees supporting diversity, equity, and inclusive practices in hiring.
'As we strive to achieve diversity, equity, and inclusive excellence at the University of Maine and University of Maine at Machias, it is imperative for us to proactively and effectively attract, recruit, and maintain talented and diverse faculty and staff members.
'It is the right thing to do and it is the smart thing to do. Research repeatedly shows that diverse organizations and teams are more innovative, resilient, and effective.
Identifier
Racial Justice_Office of the President_2021_04_14
Repository Citation
Ferrini-Mundy, Joan and University of Maine, Office of Human Resources, 'UMaine and UMM: Diversity and Inclusion in Talent Acquisition' (2021). Social Justice: Diversity, Equity, & Inclusion. 99. https://digitalcommons.library.umaine.edu/social_justice/99
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publisher's version of the published document
Included in
Higher Education Commons, Race and Ethnicity Commons, United States History Commons
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