All upgrades have been completed! It’s time to upgrade your Town Hall!
Upgrade Type | Total Loot Remaining | Total Build Time Remaining* |
---|---|---|
Gold† | {{res(goldUntilThCost, false) | number: 0 | ifEmpty: 0}} | {{time(goldUntilThTime, false) | ifEmpty: 'None'}} |
Elixir‡ | {{res(elixirUntilThCost, false) | number: 0 | ifEmpty: 0}} | {{time(elixirUntilThTime, false) | ifEmpty: 'None'}} |
Dark Elixir | {{res(darkElixirUntilThCost, false) | number: 0 | ifEmpty: 0}} | {{time(darkElixirUntilThTime, false) | ifEmpty: 'None'}} |
Walls | {{res(wallCostUntilThLows, 'Builder') | number: 0}} + {{res(wallCostUntilThHighs, 'Builder') | number: 0}} / 0 / | N/A |
Town Hall to Level {{base.townHall + 1}} | {{res(baseData.building.townHall.cost[base.townHall + 1], 'Builder') | number: 0}} | {{time(baseData.building.townHall.time[base.townHall + 1], 'Builder')}} |
Please check your inputs for Walls.
Upgrade Type | Total Loot Spent | Total Build Time* |
---|---|---|
Gold‡ | {{res(vvGoldSpent + cumulativeCost('building', 'townHall', base.townHall), false) | number: 0 | ifEmpty: 0}} | {{time(vvGoldTime + cumulativeTime('building', 'townHall', base.townHall), false) | ifEmpty: 'None'}} |
Elixir‡ | {{res(vvElixirSpent, false) | number: 0 | ifEmpty: 0}} | {{time(vvElixirTime, false) | ifEmpty: 'None'}} |
Dark Elixir | {{res(vvDarkElixirSpent, false) | number: 0 | ifEmpty: 0}} | {{time(vvDarkElixirTime, false) | ifEmpty: 'None'}} |
Walls | {{res(vvWallSpentLows, false) | number: 0}} + {{res(vvWallSpentHighs, false) | number: 0}} / 0 / | N/A |
Total | {{res(vvGoldSpent + cumulativeCost('building', 'townHall', base.townHall) + vvElixirSpent + vvWallSpentLows + vvWallSpentHighs, false) | number: 0 | ifEmpty: 0}} / = darkElixirTh'>{{res(vvDarkElixirSpent, false) | number: 0 | ifEmpty: 0}} | {{time(vvGoldTime + cumulativeTime('building', 'townHall', base.townHall) + vvElixirTime + vvDarkElixirTime, false) | ifEmpty: 'None'}} |
Please check your inputs for Walls.